struct _TEB_ACTIVE_FRAME// Size=0xc
{
    unsigned long Flags;// Offset=0x0 Size=0x4
    struct _TEB_ACTIVE_FRAME * Previous;// Offset=0x4 Size=0x4
    struct _TEB_ACTIVE_FRAME_CONTEXT * Context;// Offset=0x8 Size=0x4
};